Xnapper: a screenshot app sold for $150K
Tony Dinh built a macOS screenshot app in a crowded market, launched it to his audience and Product Hunt, then sold it when another product took his attention.
- Product
- Xnapper
- Founder
- Tony Dinh
- Launched
- 2022-05
- Model
- One-time license purchase
Published · 2 min read · 4 sources
Key takeaways
- Xnapper's Product Hunt launch made $4,212 from 164 sales over three days and reached #1 Product of the Day.
- Tony Dinh sold it for $150K in 2024, when it made about $4K a month, more than his earlier Black Magic sale.
- Almost all early sales came from his own Twitter audience and newsletter, which made the buyer's revenue-share terms important.
What it is
Xnapper is a macOS app for taking good-looking screenshots quickly. Tony Dinh started it on 26 May 2022 and ran a beta for about three months (Xnapper launch report).
Timeline
- Mid-2022, before the official release: Dinh says Xnapper, built in June 2022, had earned $8K, with sales "solely" from his Twitter (40K followers) and his newsletter ($8K revenue post).
- 23 August 2022: Product Hunt launch. Over three days it made $4,212 from 164 sales, with 1,428 upvotes and #1 Product of the Day (Xnapper launch report).
- August 2022: Dinh reports $10K+ in Xnapper revenue for the month, half of it from the launch (August 2022 newsletter).
- March 2024: Dinh announces Xnapper's sale for $150,000: $100K up front and $50K paid monthly as a revenue share. He notes it beat his earlier Black Magic sale ($128K) (Exit post).
Why it worked
- The demand was visible on his own feed. Dinh says he saw "a huge demand" for a tool to make good screenshots of his tweets, and existing tools were not convenient ($8K revenue post).
- A warm beta list. He emailed about 4,600 beta users every one to two weeks with updates, then again on launch day (Xnapper launch report).
- Early-bird pricing created urgency. Licenses were $20 before launch and $30 after, and the "discount ends soon" email drove $670 the day before launch (Xnapper launch report).
- A known seller attracts buyers. He found the buyer through his own tweet and later got a second offer of $169K (Exit post).
What to learn
- A crowded category can still work if your version removes one clear annoyance.
- Build the launch list during the beta, not on launch day (Xnapper launch report).
- If revenue depends on the founder's audience, expect buyers to ask for revenue share. Dinh says this is why the deal mixed upfront cash and revenue share (Exit post).
- Compare his other products: Black Magic and TypingMind.
Risks and what didn't work
- One-time sales fade. Dinh describes Xnapper as a one-time purchase product with "only ~$4K/month revenue" at the time of sale (Exit post).
- Launch traffic converted worse. The day after launch earned about $0.3 per visit, compared with about $1 on launch day (Xnapper launch report).
- Marketplace fees. Dinh says Acquire.com would have charged a 4% fee, about $6,000, if the buyer had come through its network (Exit post).
- All revenue figures are self-reported by the founder.
FAQ
Short answers drawn from the sections above.
What is Xnapper?
Xnapper is a macOS app for taking good-looking screenshots quickly. Tony Dinh started it on 26 May 2022 and ran a beta for about three months (Xnapper launch report).
Why did Xnapper work?
- The demand was visible on his own feed. Dinh says he saw "a huge demand" for a tool to make good screenshots of his tweets, and existing tools were not convenient ($8K revenue post).
- A warm beta list. He emailed about 4,600 beta users every one to two weeks with updates, then again on launch day (Xnapper launch report).
- Early-bird pricing created urgency. Licenses were $20 before launch and $30 after, and the "discount ends soon" email drove $670 the day before launch (Xnapper launch report).
- A known seller attracts buyers. He found the buyer through his own tweet and later got a second offer of $169K (Exit post).
What can indie builders learn from Xnapper?
- A crowded category can still work if your version removes one clear annoyance.
- Build the launch list during the beta, not on launch day (Xnapper launch report).
- If revenue depends on the founder's audience, expect buyers to ask for revenue share. Dinh says this is why the deal mixed upfront cash and revenue share (Exit post).
- Compare his other products: Black Magic and TypingMind.
What didn't work for Xnapper, and what are the risks?
- One-time sales fade. Dinh describes Xnapper as a one-time purchase product with "only ~$4K/month revenue" at the time of sale (Exit post).
- Launch traffic converted worse. The day after launch earned about $0.3 per visit, compared with about $1 on launch day (Xnapper launch report).
- Marketplace fees. Dinh says Acquire.com would have charged a 4% fee, about $6,000, if the buyer had come through its network (Exit post).
- All revenue figures are self-reported by the founder.
Sources
Every link cited above, in order of first use.
- 1.Xnapper launch report (indiehackers.com)
- 2.$8K revenue post (indiehackers.com)
- 3.August 2022 newsletter (news.tonydinh.com)
- 4.Exit post (news.tonydinh.com)
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